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Gem Trail Concept Design

Overview

Platform:

Windows PC

Engine:

Unity

Language:

C#

Tools Used:

Photoshop, Wacom Tablet

Completion:

2018

Team Size:

5

Game Design - Samantha Clarke, Connor Martin, 

     Chris Moore, Robbie Frost, Alex Parham

Hand Drawn Animation - Samantha Clarke

Asset Design - Samantha Clarke

Level Backgrounds Designs - Chris Moore

Game Coding - Connor Martin, Alex Parham

User interface - Robbie Frost, Chris Moore

This group project was to design a concept and make a prototype of a game. We focused on minor motor functions so that the game would be beneficial for stroke patients as they typically lose mobility down one side of their body, the game was designed to help get some of that mobility back. 

The game uses five buttons, one of which the user will hold down with their thumb to make sure the hand is held in the right position, then they tap between two buttons to make the characters move. The player will then use their two remaining fingers to push the action buttons to avoid obstacles and use power-ups. Playing this game for an hour, three times a week for around three weeks should bring long-lasting positive effects for the patients. 

Detailed Information

The prototype of Gem Trail relies on the addictive nature of the player to keep them interested in the game. The game has a story mode and an infinite runner mode, so when they complete the story they can simply work on their high score in the infinite runner mode. This gives the game a longer life than most and helps the patients to meet their quota of gameplay for the duration of their therapy.

Game & Level Design

Features I designed and built for game level:

​Original concept User interface

- Narrative story

- Collectables 

Graphic Design

- Character designs

- Drawn character animation

- Jems

     - Green

     - Blue

     - Red

     - Purple

- Track

- Obstacles:

     - Broken track left

     - Broken track right

     - Hole

     - Rock

Gem_Trail_Logo
Obstacles
Collectibles
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