
Gem Trail Concept Design
Overview
Platform:
Windows PC
Engine:
Unity
Language:
C#
Tools Used:
Photoshop, Wacom Tablet
Completion:
2018
Team Size:
5
Game Design - Samantha Clarke, Connor Martin,
Chris Moore, Robbie Frost, Alex Parham
Hand Drawn Animation - Samantha Clarke
Asset Design - Samantha Clarke
Level Backgrounds Designs - Chris Moore
Game Coding - Connor Martin, Alex Parham
User interface - Robbie Frost, Chris Moore
This group project was to design a concept and make a prototype of a game. We focused on minor motor functions so that the game would be beneficial for stroke patients as they typically lose mobility down one side of their body, the game was designed to help get some of that mobility back.
The game uses five buttons, one of which the user will hold down with their thumb to make sure the hand is held in the right position, then they tap between two buttons to make the characters move. The player will then use their two remaining fingers to push the action buttons to avoid obstacles and use power-ups. Playing this game for an hour, three times a week for around three weeks should bring long-lasting positive effects for the patients.
Detailed Information
The prototype of Gem Trail relies on the addictive nature of the player to keep them interested in the game. The game has a story mode and an infinite runner mode, so when they complete the story they can simply work on their high score in the infinite runner mode. This gives the game a longer life than most and helps the patients to meet their quota of gameplay for the duration of their therapy.
Game & Level Design
Features I designed and built for game level:
- Original concept User interface
- Narrative story
- Collectables
Graphic Design
- Character designs
- Drawn character animation
- Jems
- Green
- Blue
- Red
- Purple
- Track
- Obstacles:
- Broken track left
- Broken track right
- Hole
- Rock
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